Pascal radtke

International student of applied science

I'm a passionate game developer eager to learn and grow in the industry. I enjoy creating interactive experiences, experimenting with gameplay mechanics, and improving my skills in game development. So far, I have worked with Unity and Unreal Engine, primarily using C#, Blueprints and various game design principles. However, I’m always open to learning new engines and technologies to expand my expertise.Whether working independently or as part of a team, I thrive on problem-solving and bringing ideas to life. With every project, I aim to push my limits and develop immersive, engaging games.


Unity engine

I independently designed and developed four 2D mini-games in Unity using C#, integrating them into a larger game aimed at enhancing reaction speed, rhythm, and memory. Built on research-driven mechanics, the game provides an engaging way to train these cognitive skills.Throughout development, I improved my C# proficiency, optimizing game logic for efficiency, scalability, and maintainability. Working in a team of seven, we followed an agile Scrum workflow with weekly sprints, meetings, and feedback sessions, ensuring seamless integration. This experience strengthened my ability to take ownership of tasks while collaborating effectively in a structured development process.

I developed multiple 3D prototypes in Unity, focusing on UI/UX and core gameplay mechanics. Designed animated menus, integrated 3D models and visual effects, and implemented systems like enemy AI, experience progression, and combat mechanics.Through C# scripting and workflow optimization, I refined my ability to build polished, immersive game experiences while ensuring efficient and maintainable code.Skills: Unity | C# | UI/UX | Gameplay Systems


Unreal engine

I developed a 3D roguelike prototype in Unreal Engine using Blueprints, implementing dynamic enemy spawning, upgradable skills, and multiple playable characters.This project deepened my expertise in Unreal’s visual scripting, optimizing game logic while refining combat mechanics, progression systems, and character interactions. Through hands-on prototyping, I strengthened my ability to create engaging and efficient gameplay.Skills: Unreal Engine | Blueprints | Game Design | Prototyping


Personal note

I still have a lot to learn, but I’m always eager to grow and take on new challenges. I adapt quickly, enjoy problem-solving, and continuously refine my skills. Passionate about game development, I’m excited to explore new ideas, technologies, and creative possibilities with every project.